Breadth, in place.
Almost everything that makes the game wide is built.All 28 trades
8 combat, 7 gathering, 9 artisan, 4 wayfaring, each with its own actions, XP curve, and unlocks. The four Tidal Trades, Beachcombing, Scrimshaw, Chartwork, and Shipwrighting, were the last to land, each with its own art, colors, and progression arc. Depth and balance still get tuned build to build.
24-hour offline progression
Closed-form simulation. No throttle, no ads, no premium gate. Covers combat as well as skilling. Time away is reckoned from the most conservative clock available, so what you earn is honest and an honest player never notices the difference.
Modes that compose
Five ways to bind a run, and they stack instead of excluding one another, so a self imposed rule is something you build rather than something you pick off a list. Twenty one feats track them in the Runs tab, and the mode a keeper was made in stays with them for life.
communityMastery for the combat trades
Eight combat trades gained a mastery layer, so the hours spent at arms accrue on the same footing as every gathering and artisan trade.
An almanac that writes itself
Ninety four lines fill in from what you actually do, earned rather than handed out by a quest engine. The book is the record of your own run, and it fills as you keep it.
Kit that refills itself
The Quiver keeps an emptied ammunition slot topped up from the bank, the Rune Pouch refills a spent set from the bank's other set, and the Larder does the same for food once Vitality reaches fifty. All three work at the bench and while you are away, so a long watch no longer ends on the arrow you forgot to carry.
communityThe audio engine
The machinery the score will run on: cues that follow what you are doing rather than looping at you, crossfades instead of hard cuts, and a hard rule that the game stands down the moment another app is playing. Volume and mute live in Settings and reach a cue already playing. The music itself is still being written, and that card is below.
Combat, gear, and builds
Melee, ranged, and magic on a full combat triangle, with equipment, prayer and curses, spellbooks, and meaningful build choices that carry through both active and AFK play.
communityFirst-run tutorial
Short, skippable, gather, process, fight in a handful of friendly steps. Built for the player who has never touched an idle RPG.
Achievements, leaderboards & Challenges
Ninety four achievements with hidden surprises and a completion capstone, each one named and described in all fifteen languages and carrying its own art. Opt-in seasonal leaderboards reset for a fresh-start race, and Challenges are wired in. Share only what you choose.
communityThe whole game, by ear
Every skill screen, combat menu, location card and zone chip answers under VoiceOver with real names and honest values. A speech budget keeps the telling polite: live numbers wait in a rotor until you ask for them, and only a handful of moments have earned the right to interrupt you. The largest text sizes get their room, Smart Invert leaves the art its true colors, and ink reads in every light.
community$9.99 one-time unlock wired in
The full-version unlock runs end to end, free for every alpha tester during testing. One purchase covers all six platforms, with Family Sharing on for the household. Beyond it you can buy cosmetics, a few profile icons and a card background, and nothing else. Every purchase is direct and one-time: a plain price, a thing you see whole, yours for good. No ads, no subscription, no loot boxes, no premium currency.
The Harbormaster's Forecast
The game answers the genre's oldest question before you walk away: can I leave this running? The Harbormaster dry-runs your current fight across the full offline window and tells you whether you hold or fall, the haul to expect, and how long the climb to your next combat level takes. It runs the same code that resolves the real offline fight, so the forecast cannot drift away from the game. Most idle RPGs send you to a third-party simulator for this. Here it is a screen.
communityFifteen languages
English plus fourteen more, Simplified and Traditional Chinese, Japanese, French, German, Spanish, Portuguese, Russian, Korean, Vietnamese, Arabic, Hindi, Filipino, and Haitian Creole. Every line reads from a translation catalog, so each new tongue is a pass and not a rewrite. These shipped as careful first passes; native proofreading is below.
communityMotion, juice, and framerate
Seventeen kinds of level-up and milestone celebration, then a performance pass that keeps every one of them smooth, no frame hitch when a toast lands or a turn resolves, on any device.
CloudKit sync, end-to-end encrypted
Saves move privately between your devices. No accounts, no servers of mine.
Zero third-party SDKs
Pure SwiftUI. No analytics, no crash reporters, no ad networks. Full privacy policy on the site.
Native on every Apple device
Pure SwiftUI runs everywhere, iPhone, iPad, Mac, Apple TV, Vision Pro, and Apple Watch. Native layouts, gestures, and shortcuts tuned for each. One purchase, all of them.
communityA watch that plays, not just tells
A real fight on the wrist, both swing timers, your familiar beside you, the heal on the button. Take a quarry task, collect your offline haul, and tend the Watchfire, a watch-only hunt that burns with your phone in another room and can never cost you a character or a coin. Complications and Smart Stack included.
communityWidgets & notifications
The almanac reaches your home screen on iPhone, iPad, and Mac, every widget size, seven skins. Notifications can tell you when a run finishes, a crop ripens, or the reward bank fills, you decide what may speak at all, and quiet hours hold anything that comes due until they end.
The deep-water arc
The Foundering, the Kingtide, and the Tolling crown the ladder now, each one clearable rather than merely survivable, with auto-eat honest enough to say which fights can truly run unattended. The fights are built and beatable; their art goes through the audit below with everything else.
TestFlight alpha live on all six
Open invite, with active builds on all six Apple platforms at once. Active Discord feedback loop.
The launch kit is shot
The trailer, native screenshots, and real-footage App Previews are shot and cut across all six platforms, with the listing and press kit ready. The storefront is waiting on us, not the other way around. Putting the kit to work is live below.