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0.88.0

Calling Cards

11 changes
  • New Tideward iMessage stickers, a pack of item, food, weapon, and cape art you unlock by actually playing. Drop a fresh-caught fish or a Dragon Claw into any conversation.
  • New Shareable Feature Card, a one-tap keepsake of your Keeper, your build title, top skills, deeds, and a QR back to the almanac. Send it from inside the app or straight from Messages.
  • New Live Activity and Dynamic Island, your active skill or AFK timer counts down live on the Lock Screen and in the Dynamic Island. Opt-in, and it clears itself when the timer is done.
  • New Opt-in "come back" reminders, a gentle notification when an AFK session wraps or a slayer task finishes, with per-event preferences so you choose exactly what pings you.
  • Improved Widgets reworked across iPhone, iPad, and Mac, native live countdowns, fuller Lock Screen coverage, Smart Stack relevance, a Control Center control, and deep links that drop you on the right screen. The Farm circular complication reads clearly in its ready state again.
  • New Game Center deepened, seasonal leaderboards that reset for a fresh-start race, hidden surprise achievements plus a completion capstone, an opt-in Access Point badge, Challenges, and Activities deep-linking.
  • New Subscribe to The Assembly Line, our idle-games newsletter, from inside the app. No email handling on our side, no tracking, just a clean handoff to the signup.
  • Improved Combat dungeons now gate behind their real requirements, and clearing one reveals its Completion Log entries instead of leaving them blank.
  • Fixed Sidebar skill names like Mining no longer truncate in the menu, and the mobile profile glyph matches the menu icon's brightness.
  • Fixed Apple TV pass, Game Center sign-in fills the screen instead of clipping, the create-Keeper button reads clearly, the tutorial card holds remote focus instead of letting it wander behind, and Pilfering target cards stop wrapping one letter per line.
  • Fixed macOS save-slot Delete button no longer clips to "Delete Lo…", and the Completion Log's top scroll-edge shadow no longer clips the first row.
0.87.1 Patch

Cooking Iron

4 changes
  • Fixed Cooking recipe selection card now draws a brass-toned highlight ring instead of the pale outline that vanished against the bright Cooking skill background.
  • Improved Cooking Active and Passive Cook buttons get a touch more breathing room above the iPhone home indicator on every portrait width.
  • Fixed Settings → About "What's New" now jumps straight to tideward.app/changelog/ in Safari instead of routing through the in-app share sheet first.
  • Improved Loading-state ellipsis on slow-network startup pulses at a calmer cadence so the first second of a launch feels less anxious.
0.87.0

Glass & Breath

9 changes
  • New Character-selection "First Page" reveal, when you have no Keeper yet, the screen shows all 24 arts as inscribed chips with a rotating featured art and a one-line invocation. The almanac introducing itself.
  • New 20-character Keeper name cap, silently clamps as you type, fits cleanly across every device's header.
  • Improved Liquid Glass typography pass, eyebrow text, brand text, and stat labels now ground against the frosted background with a subtle dark drop shadow on every sheet, popover, and glass-tinted card. The "NEW KEEPER" and "BEGIN HERE" labels you couldn't quite read on the bright skill art are readable now.
  • Improved iPhone header, the character pill becomes a small profile icon, and the cloud-save status capsule becomes a single icloud icon that opens a popover. Reclaimed an entire row of safe-area chrome on every screen, fewer taps to get between actions across a session.
  • Improved Mastery Unlocks popover, level numbers brass-toned (was pale cream, washed out on every device), title column claims the rest of the row so long descriptions like Cooking lvl 1 wrap inside the popover instead of crashing into the edge. Narrower number column on iPhone for a touch more wrap budget.
  • Improved Action-stat chip art (the XP, Mastery, Timer circles), light-mode Liquid Glass now applies a soft ink wash behind the chip so the clock icon in particular reads against the bright skill backgrounds. Dark mode renders pixel-identical to before.
  • Fixed Cooking screen on iPhone, the Active and Passive Cook buttons were drawing below the visible card on every iPhone in portrait once a recipe was selected. The card now reserves enough height for the full content; the buttons land on-screen.
  • Fixed App-extension version-string match across all five ship targets (parent app + widgets + Mac widgets + Watch + Watch widgets), Apple's ITMS-90473 warning is gone.
  • Fixed Satellite-target embed filters, the macOS widget extension no longer tries to embed itself into iPhone / iPad / Apple TV / Vision Pro builds.
0.86.0 Six-platform alpha

All Six Sail

7 changes
  • New External TestFlight builds now live on all six Apple platforms simultaneously, iPhone, iPad, Mac, Apple TV, Vision Pro, and Apple Watch. The full Apple fleet, in one TestFlight invite.
  • Improved Universal Purchase handshake confirmed end-to-end on every target, the future $9.99 unlock will follow your Apple ID across all six devices without a second prompt.
  • New Apple Watch complication slots, six configurations covering active skill, AFK timer, slayer task, XP ring, gold count, and the Almanac dial. Pick one per face.
  • Improved Vision Pro window detents, the game now opens at a centered-mid window size and remembers your last manual resize per Persona.
  • Improved Cross-platform CloudKit save resolution now handles the rare case where two devices write within the same second, last-write-wins is replaced by per-skill merge for the conflict window.
  • Fixed Mac menu bar item could go missing after a single-window-close-without-quit sequence, comes back reliably now.
  • Fixed Watch complication preview crash when no Keeper had been created yet, falls through to a clean placeholder dial.
0.85.0

The Compass Rose

6 changes
  • New Skill Threshold Map, a new Almanac back-cover view showing each skill's next three level milestones at a glance, taps through to the unlock detail.
  • Improved AFK summary popover sums coins, slayer drops, and rare item finds in one currency line plus a small drops list, faster to read after a long away session.
  • New Confetti-free 99 ceremony, when you cap a skill the screen darkens and the cape unfurls instead of celebrating with particles. Calmer, more permanent.
  • Improved Combat zone select scroll now snaps to zone groups (Hearth, Wilderness, Sea, Tideward Coast) so finding the next slayer target is one swipe and a tap.
  • Fixed Bowcraft chip stack could render under the action button on the iPhone mini-class widths in landscape, separated again.
  • Improved Wayfaring obstacle list now shows your fastest clean lap next to each course, a small ledger of personal bests.
0.84.0

Lantern Light

5 changes
  • Improved Inscription tablet glyph icons sharpened across all 21 marks, previously soft on 1x displays, now crisp at every zoom level on iPhone and iPad.
  • New Long-press a skill tile in the Almanac to surface its three most-recent unlocks without leaving the grid, the page no longer scrolls out from under you.
  • Improved Cooking ingredient tooltip now lists alternative recipes that use the ingredient, a two-tap shortcut to a pivot dish.
  • Fixed Quarry slayer task counter could tick twice on the very first kill of a session, the double-count is gone.
  • Fixed Vigil prayer-cost ribbon could overflow its bracket on long-form prayer names ("Augury of the Tide"), wraps and centers correctly now.
0.83.0

Provisioning

7 changes
  • Improved Final wave of painterly monster art, every boss and most memorable mid-game monsters now match the new style (58 in this round).
  • Improved Hearth biomes are now actually visible, biome detail screens use the full painterly plate as the background, building rows show painterly thumbnails, season row gets a painterly stamp.
  • Improved Text styling brand pass across ~60 screens, serif headings, mono eyebrows, the website's typography ramp now matches the app.
  • Improved Warmer-craft copy in a few places: "You fell." instead of "You Died!", "The shelves are full." when the bank's full, the under-construction screen now reads like an almanac note instead of construction tape.
  • Improved Changelog screen in the app now opens the full release log on the website, instead of dev-status placeholder copy.
  • Fixed Four cape icons that had been rendering blank since the rebrand, Stargazing, Kindling, Inscription, and Pilfering Keeper's Cloaks now show their painterly art again.
  • New "What's New" link in Settings → About, opens this changelog in Safari.
0.82.0

The Painterly Pass

8 changes
  • New Farming growth stages, your plants visibly mature in the patch instead of teleporting from sprout to ready.
  • Improved Hearth gets 9 hand-painted biome plates and 38 building + season stamps.
  • Improved Binding gets 21 mark portraits and 21 tablet icons, repainted on-brand.
  • Improved Wayfaring gets 51 obstacle illustrations + 3 pillar plates (and post-mythic-coast names to match).
  • Improved Farming herbs plus an actual Apple Tree, repainted.
  • Improved New main and menu backgrounds, painterly, calmer, more almanac.
  • Improved Liquid Glass overlays on the Completion Log so the gold actually reads.
  • New Dev tools: Simulate Offline plus a much faster Unlock All for stress-testing.
0.81.0

Sea Trials

8 changes
  • Fixed Cross-device save bug that dropped Agility, Farming, and your active combat zone between devices, your harvests are safe now.
  • Fixed Quarry now respects level + equipment requirements at every entry path (Fight button, Jump-to-Enemy, slayer auto-update). Locked zones show a lock badge.
  • Fixed Bank crash when tapping a single-stack item.
  • Fixed Combination Runes toggle now repaints immediately instead of waiting for a tab switch.
  • Improved Combat menu overhaul, weapon swap, spell costs, prayer locks, side-by-side commerce.
  • Improved Compact combat HUD reordered for at-a-glance priority on smaller screens.
  • Improved AFK reward popover surfaces coins, slayer tasks, level-ups, and a survival snapshot in one glance.
  • Improved Tutorial polish, staff step, ammo gate, sidebar resume, popover race fix.
0.80.0 Tideward rebrand

First Voyage

10 changes
  • New Apple Watch companion, complications, AFK and slayer-completion alerts on your wrist.
  • New Widgets for iPhone, iPad, and Mac, active skill, XP ring, AFK timer, slayer task, live farming patches.
  • New Township, biomes, buildings, traders, and tick-driven tasks.
  • New Summoning, familiars, marks, and synergies.
  • New Completion Log, every skill, pet, upgrade, cape, monster, and dungeon tracked toward 100% (and the Cape of Completion at the end of it).
  • New Apple TV and Vision Pro support, full focus-engine + glass surfaces.
  • New Game Center, achievements + leaderboards across the catalog, including Township and Summoning milestones.
  • New First-run tutorial, gather, process, fight, in seven friendly steps.
  • Improved Accessibility pass, VoiceOver labels on icon buttons, grouped skill rows, decorative imagery hidden.
  • Improved Tideward rebrand, new identity, in-app Privacy + Terms sheets, Liquid Glass character creation.