Every update, documented
Transparency in development. Every change, every fix, every feature, logged here. Tideward is an idle RPG native on every Apple device, iPhone, iPad, Mac, Apple TV, Vision Pro, and Apple Watch, built with community feedback from Discord alpha testers.
0.88.0 Calling Cards
11 changes
0.88.0
Calling Cards
- New Tideward iMessage stickers, a pack of item, food, weapon, and cape art you unlock by actually playing. Drop a fresh-caught fish or a Dragon Claw into any conversation.
- New Shareable Feature Card, a one-tap keepsake of your Keeper, your build title, top skills, deeds, and a QR back to the almanac. Send it from inside the app or straight from Messages.
- New Live Activity and Dynamic Island, your active skill or AFK timer counts down live on the Lock Screen and in the Dynamic Island. Opt-in, and it clears itself when the timer is done.
- New Opt-in "come back" reminders, a gentle notification when an AFK session wraps or a slayer task finishes, with per-event preferences so you choose exactly what pings you.
- Improved Widgets reworked across iPhone, iPad, and Mac, native live countdowns, fuller Lock Screen coverage, Smart Stack relevance, a Control Center control, and deep links that drop you on the right screen. The Farm circular complication reads clearly in its ready state again.
- New Game Center deepened, seasonal leaderboards that reset for a fresh-start race, hidden surprise achievements plus a completion capstone, an opt-in Access Point badge, Challenges, and Activities deep-linking.
- New Subscribe to The Assembly Line, our idle-games newsletter, from inside the app. No email handling on our side, no tracking, just a clean handoff to the signup.
- Improved Combat dungeons now gate behind their real requirements, and clearing one reveals its Completion Log entries instead of leaving them blank.
- Fixed Sidebar skill names like Mining no longer truncate in the menu, and the mobile profile glyph matches the menu icon's brightness.
- Fixed Apple TV pass, Game Center sign-in fills the screen instead of clipping, the create-Keeper button reads clearly, the tutorial card holds remote focus instead of letting it wander behind, and Pilfering target cards stop wrapping one letter per line.
- Fixed macOS save-slot Delete button no longer clips to "Delete Lo…", and the Completion Log's top scroll-edge shadow no longer clips the first row.
0.87.1 Patch Cooking Iron
4 changes
0.87.1 Patch
Cooking Iron
- Fixed Cooking recipe selection card now draws a brass-toned highlight ring instead of the pale outline that vanished against the bright Cooking skill background.
- Improved Cooking Active and Passive Cook buttons get a touch more breathing room above the iPhone home indicator on every portrait width.
- Fixed Settings → About "What's New" now jumps straight to tideward.app/changelog/ in Safari instead of routing through the in-app share sheet first.
- Improved Loading-state ellipsis on slow-network startup pulses at a calmer cadence so the first second of a launch feels less anxious.
0.87.0 Glass & Breath
9 changes
0.87.0
Glass & Breath
- New Character-selection "First Page" reveal, when you have no Keeper yet, the screen shows all 24 arts as inscribed chips with a rotating featured art and a one-line invocation. The almanac introducing itself.
- New 20-character Keeper name cap, silently clamps as you type, fits cleanly across every device's header.
- Improved Liquid Glass typography pass, eyebrow text, brand text, and stat labels now ground against the frosted background with a subtle dark drop shadow on every sheet, popover, and glass-tinted card. The "NEW KEEPER" and "BEGIN HERE" labels you couldn't quite read on the bright skill art are readable now.
- Improved iPhone header, the character pill becomes a small profile icon, and the cloud-save status capsule becomes a single icloud icon that opens a popover. Reclaimed an entire row of safe-area chrome on every screen, fewer taps to get between actions across a session.
- Improved Mastery Unlocks popover, level numbers brass-toned (was pale cream, washed out on every device), title column claims the rest of the row so long descriptions like Cooking lvl 1 wrap inside the popover instead of crashing into the edge. Narrower number column on iPhone for a touch more wrap budget.
- Improved Action-stat chip art (the XP, Mastery, Timer circles), light-mode Liquid Glass now applies a soft ink wash behind the chip so the clock icon in particular reads against the bright skill backgrounds. Dark mode renders pixel-identical to before.
- Fixed Cooking screen on iPhone, the Active and Passive Cook buttons were drawing below the visible card on every iPhone in portrait once a recipe was selected. The card now reserves enough height for the full content; the buttons land on-screen.
- Fixed App-extension version-string match across all five ship targets (parent app + widgets + Mac widgets + Watch + Watch widgets), Apple's ITMS-90473 warning is gone.
- Fixed Satellite-target embed filters, the macOS widget extension no longer tries to embed itself into iPhone / iPad / Apple TV / Vision Pro builds.
0.86.0 Six-platform alpha All Six Sail
7 changes
0.86.0 Six-platform alpha
All Six Sail
- New External TestFlight builds now live on all six Apple platforms simultaneously, iPhone, iPad, Mac, Apple TV, Vision Pro, and Apple Watch. The full Apple fleet, in one TestFlight invite.
- Improved Universal Purchase handshake confirmed end-to-end on every target, the future $9.99 unlock will follow your Apple ID across all six devices without a second prompt.
- New Apple Watch complication slots, six configurations covering active skill, AFK timer, slayer task, XP ring, gold count, and the Almanac dial. Pick one per face.
- Improved Vision Pro window detents, the game now opens at a centered-mid window size and remembers your last manual resize per Persona.
- Improved Cross-platform CloudKit save resolution now handles the rare case where two devices write within the same second, last-write-wins is replaced by per-skill merge for the conflict window.
- Fixed Mac menu bar item could go missing after a single-window-close-without-quit sequence, comes back reliably now.
- Fixed Watch complication preview crash when no Keeper had been created yet, falls through to a clean placeholder dial.
0.85.0 The Compass Rose
6 changes
0.85.0
The Compass Rose
- New Skill Threshold Map, a new Almanac back-cover view showing each skill's next three level milestones at a glance, taps through to the unlock detail.
- Improved AFK summary popover sums coins, slayer drops, and rare item finds in one currency line plus a small drops list, faster to read after a long away session.
- New Confetti-free 99 ceremony, when you cap a skill the screen darkens and the cape unfurls instead of celebrating with particles. Calmer, more permanent.
- Improved Combat zone select scroll now snaps to zone groups (Hearth, Wilderness, Sea, Tideward Coast) so finding the next slayer target is one swipe and a tap.
- Fixed Bowcraft chip stack could render under the action button on the iPhone mini-class widths in landscape, separated again.
- Improved Wayfaring obstacle list now shows your fastest clean lap next to each course, a small ledger of personal bests.
0.84.0 Lantern Light
5 changes
0.84.0
Lantern Light
- Improved Inscription tablet glyph icons sharpened across all 21 marks, previously soft on 1x displays, now crisp at every zoom level on iPhone and iPad.
- New Long-press a skill tile in the Almanac to surface its three most-recent unlocks without leaving the grid, the page no longer scrolls out from under you.
- Improved Cooking ingredient tooltip now lists alternative recipes that use the ingredient, a two-tap shortcut to a pivot dish.
- Fixed Quarry slayer task counter could tick twice on the very first kill of a session, the double-count is gone.
- Fixed Vigil prayer-cost ribbon could overflow its bracket on long-form prayer names ("Augury of the Tide"), wraps and centers correctly now.
0.83.0 Provisioning
7 changes
0.83.0
Provisioning
- Improved Final wave of painterly monster art, every boss and most memorable mid-game monsters now match the new style (58 in this round).
- Improved Hearth biomes are now actually visible, biome detail screens use the full painterly plate as the background, building rows show painterly thumbnails, season row gets a painterly stamp.
- Improved Text styling brand pass across ~60 screens, serif headings, mono eyebrows, the website's typography ramp now matches the app.
- Improved Warmer-craft copy in a few places: "You fell." instead of "You Died!", "The shelves are full." when the bank's full, the under-construction screen now reads like an almanac note instead of construction tape.
- Improved Changelog screen in the app now opens the full release log on the website, instead of dev-status placeholder copy.
- Fixed Four cape icons that had been rendering blank since the rebrand, Stargazing, Kindling, Inscription, and Pilfering Keeper's Cloaks now show their painterly art again.
- New "What's New" link in Settings → About, opens this changelog in Safari.
0.82.0 The Painterly Pass
8 changes
0.82.0
The Painterly Pass
- New Farming growth stages, your plants visibly mature in the patch instead of teleporting from sprout to ready.
- Improved Hearth gets 9 hand-painted biome plates and 38 building + season stamps.
- Improved Binding gets 21 mark portraits and 21 tablet icons, repainted on-brand.
- Improved Wayfaring gets 51 obstacle illustrations + 3 pillar plates (and post-mythic-coast names to match).
- Improved Farming herbs plus an actual Apple Tree, repainted.
- Improved New main and menu backgrounds, painterly, calmer, more almanac.
- Improved Liquid Glass overlays on the Completion Log so the gold actually reads.
- New Dev tools: Simulate Offline plus a much faster Unlock All for stress-testing.
0.81.0 Sea Trials
8 changes
0.81.0
Sea Trials
- Fixed Cross-device save bug that dropped Agility, Farming, and your active combat zone between devices, your harvests are safe now.
- Fixed Quarry now respects level + equipment requirements at every entry path (Fight button, Jump-to-Enemy, slayer auto-update). Locked zones show a lock badge.
- Fixed Bank crash when tapping a single-stack item.
- Fixed Combination Runes toggle now repaints immediately instead of waiting for a tab switch.
- Improved Combat menu overhaul, weapon swap, spell costs, prayer locks, side-by-side commerce.
- Improved Compact combat HUD reordered for at-a-glance priority on smaller screens.
- Improved AFK reward popover surfaces coins, slayer tasks, level-ups, and a survival snapshot in one glance.
- Improved Tutorial polish, staff step, ammo gate, sidebar resume, popover race fix.
0.80.0 Tideward rebrand First Voyage
10 changes
0.80.0 Tideward rebrand
First Voyage
- New Apple Watch companion, complications, AFK and slayer-completion alerts on your wrist.
- New Widgets for iPhone, iPad, and Mac, active skill, XP ring, AFK timer, slayer task, live farming patches.
- New Township, biomes, buildings, traders, and tick-driven tasks.
- New Summoning, familiars, marks, and synergies.
- New Completion Log, every skill, pet, upgrade, cape, monster, and dungeon tracked toward 100% (and the Cape of Completion at the end of it).
- New Apple TV and Vision Pro support, full focus-engine + glass surfaces.
- New Game Center, achievements + leaderboards across the catalog, including Township and Summoning milestones.
- New First-run tutorial, gather, process, fight, in seven friendly steps.
- Improved Accessibility pass, VoiceOver labels on icon buttons, grouped skill rows, decorative imagery hidden.
- Improved Tideward rebrand, new identity, in-app Privacy + Terms sheets, Liquid Glass character creation.