Melvor Idle 2: release date and everything we know.
Melvor Idle 2 is the direct sequel to one of the best idle RPGs ever made, built from scratch in a new engine by the original developer. Here is every fact confirmed in public sources, the alpha access path, what is changing from Melvor Idle 1, and the honest answer on when you can actually play it. Everything below is from public sources, dated to when it was confirmed.
Melvor Idle 2 is planned for Steam Early Access in 2026, with no firm date announced. As of the June 12, 2026 development update, developer Games by Malcs says only "hopefully some time this year (2026)." It is a full rebuild in the Godot engine with 29 Skills (5 new), a level cap of 120, a reworked combat system, and dialogue-driven quests. Combat is now playable in the Patreon alpha, which reached 24 of the 29 Skills with the June Combat Update. It is self-published, with no Jagex involvement this time. iOS and Android come after Steam Early Access, not alongside it.
On Apple and want to play now? Melvor Idle 2 is Steam-first, but Tideward, a genre peer built native for every Apple device, is free in TestFlight alpha today.
Get the free alphaMelvor Idle 2 release date: what we know so far
Melvor Idle 2 is planned for Steam Early Access in 2026. That is the entire official answer. In the March 13, 2026 development update, developer Games by Malcs wrote that "the current plan is some time this year (2026)," and the Steam page lists "Planned Release Date: 2026." No quarter, no month, no day has ever been given. Anyone telling you otherwise is guessing.
The Steam page is also clear that Early Access itself is a long road: Malcs expects it to "take up a total of 12 to 18 months to complete all planned content for the full version," and the price will not change between Early Access and 1.0. For context, the first Melvor Idle was announced in 2018, entered Early Access in November 2020, and hit 1.0 in November 2021, so Malcs has shipped on a stated timeline before.
Every public release-window statement
- Apr 23, 2025 "At this stage, we do not have an ETA." (Announcement post)
- Jun 19, 2025 Early alpha goes live on Patreon. (@MelvorIdle)
- Late 2025 "No ETA, but definitely some time next year (2026)." (Progress update)
- Mar 13, 2026 "The current plan is some time this year (2026)." (March 2026 update)
- Jun 12, 2026 "The current plan is hopefully some time this year (2026)." The Combat Update lands in the alpha. (June 2026 update)
- Now (Steam) "Planned Release Date: 2026." (Steam page)
How to narrow the release window yourself, using Steam's own rules
Malcs has never named a quarter, so the honest answer to "when" is 2026 and nothing tighter. But he did leave one thread worth pulling, and it is checkable without waiting for another dev update. In the June 2026 FAQ he said free playtesting "may arrive in the form of Steam Next Fest, depending on timeframes and how they align with a potential release." Next Fest has published, dated rules, and those rules constrain what a release date can be.
Three of them matter here:
- A game can only ever take part in one Next Fest. Valve allows developers to pick the edition that suits their release timeline, but only once.
- Entry requires a publicly playable demo. This is the part most coverage misses. A Steam Playtest and a Steam Demo are different products in Steamworks, and Next Fest asks for a demo.
- A participating game has to release after the festival ends. So joining a Next Fest is also a commitment not to launch before it finishes.
Now the checkable part. A Melvor Idle 2 Playtest app is already registered on Steam (app 3794500), and it has been sitting there since August 2025 with its store assets untouched. That is the machinery for the free playtest Malcs keeps promising, built and waiting. What does not exist, as of August 2026, is a Melvor Idle 2 Demo app. Steam's own store search returns five Melvor products: the first game, its three expansions, and the sequel. No demo.
So if a Melvor Idle 2 Demo appears on Steam, that is the strongest public signal available that a Next Fest run is coming, and with it a floor under the release date. The October 2026 edition ran October 19 to 26; the next is February 22 to March 1, 2027. Under Valve's rules, taking either one means Early Access cannot launch until after that edition closes. If no demo appears, the playtest is more likely to be a standalone thing on Malcs' own schedule, which is what the registered Playtest app was built for in the first place.
Checked against the Steam store API and Steamworks' published Next Fest documentation on August 10, 2026. This is our reading of public rules and public app records, not a statement from the developer.
The Combat Update: what landed in June 2026
The June 12, 2026 development update is the most substantial public news the sequel has had. It covers the Combat Update, which Malcs calls the biggest update the game has seen yet, "and probably the biggest one it's going to see before v1.0." It took four months and shipped as one package, because every skill and system in it was deeply connected to the others.
Figures as stated in the June 12, 2026 dev update. This content is live in the Patreon alpha, not in a public build.
Two things in it matter beyond the raw counts. First, combat is designed around build diversity: Malcs says the goal was to "move away from the 'one weapon is BiS' meta that is seen in Melvor Idle," so weapon choice can change the outcome of a fight. Second, several returning non-combat Skills did not come back unchanged. Thieving, Agility, and Herblore arrived with updated mechanics or a full rework, and Agility got singled out for the complete version of that treatment. Four smaller updates have followed since, handling balance, quality of life, bugs, artwork, and number tuning.
The next major update is Astrology plus Combat Mastery Guilds, and it is deliberately much smaller. Mastery Guilds are MI2's replacement for the first game's per-item Mastery, swapping it for a task-based system, and this update extends that system into combat. Malcs describes the shift as a return to "smaller, more regular content additions" after the four-month Combat Update, which is a cadence change worth watching if you are tracking the Early Access date.
The full 29-Skill roster is finally public
The June update published a development progress infographic that lists every planned Skill through 1.0. This answers a question that sat open on this page for months: the identity of all five new Skills. They are Ranching, Hunting, Beastcrafting, Construction, and Enchantment.
- Playable in the alpha now (24 Skills). Combat: Attack, Strength, Defence, Hitpoints, Ranged, Magic, Slayer, Prayer. Non-combat: Woodcutting, Firemaking, Fishing, Cooking, Mining, Smithing, Fletching, Crafting, Runecrafting, Farming, Ranching, Hunting, Herblore, Thieving, Agility, Beastcrafting. The alpha carries level 1 to 99 content only.
- Next up. Astrology, alongside the Combat Mastery Guilds.
- Still to come before 1.0. Summoning, Construction, Archaeology, Enchantment, plus level 100+ content, the main storyline, side quests, gamemodes, weather, the UI rework, official mod support, tutorial and onboarding, Cloud Profiles, Friends List, and the iOS, Android, and web builds. The infographic is explicit that Early Access will launch before that list is finished.
One absence is worth naming, because people ask: Township does not appear anywhere on the roster. The settlement builder that became one of the first game's signature systems is not among the 24 in testing, the one coming next, or the four still to come, and 24 plus 1 plus 4 is exactly the 29 Skills the Steam page advertises. Malcs has not published a statement explaining the omission, so we are reporting the roster, not a reason.
What is Melvor Idle 2? A quick primer
Melvor Idle 2 is the direct sequel to Melvor Idle, the RuneScape-inspired idle and incremental RPG that launched in 2021 and currently sits at "Very Positive, about 92% of 8,400-plus reviews" on Steam. The sequel is a ground-up rebuild in the Godot engine with C#, a complete departure from the first game's HTML5 and TypeScript browser stack.
The biggest behind-the-scenes change: Melvor Idle 2 is self-published by Games by Malcs. To be clear about a point people often get wrong: Jagex never owned Melvor Idle. The first game shipped under a 2021 publishing partnership with Jagex (the Jagex Partners label) in which Malcs kept full creative control and ownership, while Jagex handled marketing, localisation, and QA. For the sequel he is going it alone, with no publisher and no Jagex involvement. Malcs has not publicly editorialized on that choice, so neither will we. The monetization philosophy carries over exactly: one base-game purchase, no microtransactions, with paid expansions later that raise the level cap.
Every confirmed new feature in Melvor Idle 2
Everything below is taken straight from the Steam page and the developer's public dev blog. Where something has not been revealed, we say so.
New Skills and a higher level cap
The base game will ship with 29 Skills, 5 of them brand new, and a maximum level of 120 (up from 99 in the original base game). All five new ones are now named: Ranching, Hunting, Beastcrafting, Construction, and Enchantment. Ranching has the most public detail, an MI2-exclusive skill where you manage Cows, Pigs, Sheep, Chickens, and Worms in the alpha (with Wolves, Dragons, and Elk planned). Farming returns heavily rebuilt, with Orchard Trees, Flowers, Pests, Disease, Watering, Compost Bins, a Grain Mill, and built-in auto plant, harvest, and compost. See the full roster for what is testable today versus what is still pre-1.0.
A reworked combat system
The Steam page promises "brand new combat mechanics" that "increase strategic decision making," and as of the June 2026 update that system is built and playable in the alpha, along with 40 magic spells, 34 prayers, and 135 monsters. Combat was the most-requested addition from alpha supporters and was described as roughly half of the planned alpha content; Technical Director Coolrox led its development. The reworked Mastery Guilds extend into combat in the next update.
Quests and story
For the first time, Melvor is getting a real narrative: dialogue-driven Quests running from Level 1 to 120, side quests, Quest Bosses, and an explicit worldbuilding push with NPC dialogue.
Quality-of-life and UI
A long list of modernizations: a searchable in-game Codex, Current Action Tracking (XP per hour, items per hour, combat stats per hour), an Event Log, visible drop rates, a redesigned Bank and Equipment system with tagging, set names, and keyboard shortcuts, and an in-game Mod Manager that replaces the first game's external mod.io workflow.
Atmosphere
A custom soundtrack composed specifically for MI2, a cosmetic Day/Night Cycle and Weather system, and modernized art from two full-time 2D artists. None of it changes the core idle loop; it sets the mood around it.
How the Patreon alpha works (and why you probably should not subscribe)
The Melvor Idle 2 alpha went live on June 19, 2025. Access is gated behind the Elite Supporter Patreon tier or higher; a lower Supporter tier gets you the real-time development updates without the playable build. The alpha runs on Windows, macOS, and Linux, either through Steam or as a standalone client download, and patrons get a written dev update every one to two weeks (34 of them as of June 12, 2026).
Here is the important part, in the developer's own words: "I highly recommend you don't sign up to Patreon unless you are looking to provide necessary feedback for the game and be part of its development process." In June 2026 he said it more directly still: "If you just want to play the game, your best bet is to wait until Play Testing or Early Access (or the full release)." Malcs is not running a paywall to play early; he is funding development and wants testers, not customers. Alpha saves will carry forward with no wipes.
The free playtest, and the Steam Next Fest question
The no-cost way in is unchanged and still confirmed: free open playtesting on Steam before Early Access launches. What is new in June 2026 is a hint at timing. Asked whether the playtests are still happening, Malcs answered yes, added that there is "no ETA on this at the moment," and then said free play testing "may arrive in the form of Steam Next Fest, depending on timeframes and how they align with a potential release."
Valve has dated the October 2026 edition of Steam Next Fest to October 19 through 26, 2026. Put those together and you get a plausible window, not a plan: the developer named the event, not the edition, and hedged it twice in one sentence. Treat any site that reports an October playtest as fact as having done the same arithmetic you just did. What is fair to say is that Malcs describes the project as "getting closer and closer to the point where we're ready to open up to public Play Testing."
Mobile, web, and cross-platform plans
This is the section that matters most if you are reading on a phone. Melvor Idle 2 is Steam-first. iOS and Android come after Early Access, not alongside it. Malcs has now confirmed this twice, in March 2026 and again on June 12, 2026, in the same words: "we plan to eventually release the game on iOS and Android after Steam's Early Access release." A web version is still planned, and still blocked until Godot's C# web export matures. All three platforms sit in the "before 1.0" column of the roster infographic, behind an Early Access run the Steam page pegs at 12 to 18 months.
Cross-platform cloud saves are confirmed, along with optional Cloud Profiles, a Friends List, and a "Presence" feature that shows how many other players are training the same thing. There is no multiplayer, no PvP, and no confirmed leaderboards; Malcs looked at full multiplayer during concepting and chose not to pursue it.
Melvor Idle 2 vs. Melvor Idle 1: the confirmed differences
A source-checked, side-by-side of what is actually changing. Anything not yet stated by the developer is left out on purpose. For the difference-by-difference breakdown and a stay-or-move decision, see Melvor Idle 2 vs Melvor Idle.
| Area | Melvor Idle 1 | Melvor Idle 2 |
|---|---|---|
| Engine | HTML5 / TypeScript (browser) | Godot Engine with C# (native rebuild) |
| Publisher | Jagex Partners (publishing deal) | Self-published by Games by Malcs |
| Base level cap | 99 | 120 |
| Skills | 20+ in the base game, including Township | 29 total, 5 new (Ranching, Hunting, Beastcrafting, Construction, Enchantment). No Township on the roster |
| Mastery | Per-item Mastery | Task-based Mastery Guilds, extending into combat |
| Mod support | External (mod.io) | In-game Mod Manager |
| Online features | Cloud saves | Cloud saves + Friends List + Cloud Profiles + Presence |
| Mobile | Day one | After Steam Early Access |
| Languages | 13 (English, French, Italian, German, Spanish, Japanese, Korean, Portuguese, Brazilian Portuguese, Russian, Simplified and Traditional Chinese, Turkish) | English only, per the Steam page as of August 2026 |
| Monetization | One purchase, paid DLC, no microtransactions | Same model |
Source: the MI2 Steam page and the developer dev blog, cross-checked August 2026. MI2 is a genuine rebuild, not a re-skin, but combat depth and expansion content will lag the first game for the 12-to-18-month Early Access window.
What Malcs has not confirmed
An honest tracker says what it does not know. As of August 2026, the developer has made no public statement on: the specific MI2 base price (a third-party outlet extrapolated about $14.99 from the first game, but Malcs has not committed to a figure), a date or even a quarter for Early Access, a date for the free Steam playtest, why Township is absent from the 29-Skill roster, whether Melvor Idle 1 saves, achievements, or DLC ownership carry any recognition into MI2, or whether the first game's expansions bridge to the sequel. We will fill these in here as they are answered. One item came off this list in June 2026: the names of the other three new Skills.
Worth being clear about what this page is not, too. Everything above comes from public first-party sources. The alpha's patch notes, the day-to-day development detail, and most of the community discussion live behind the Patreon tiers and in patron-only Discord channels, and none of that is cited here even where the post titles are visible. If a claim about Melvor Idle 2 cannot be traced to the dev blog, the Steam page, or an official social post, treat it carefully wherever you read it.
What to play on iPhone, iPad, or Mac while you wait
Melvor Idle 2 is Steam-first, and mobile only arrives after Early Access. If you are on Apple devices, that is a wait on top of a wait. Tideward (which we build) is a premium idle RPG in the same RuneScape-idle lineage, made native for iPhone, iPad, Mac, Apple TV, Vision Pro, and Apple Watch from a single purchase. It runs a full 24-hour offline window on-device, the same best-in-class offline model Melvor uses, with no ads and no tracking. Cosmetics are the only thing sold beyond the unlock, and nothing you can buy makes your character stronger.
To be straight with you: Tideward is not Melvor Idle 2, and it is not trying to be. It is a genre peer you can actually play today on the device in your hand, while MI2 finishes its Steam Early Access run. The original Melvor Idle on iPad is the other strong pick. Tideward is free in TestFlight alpha right now.
Waiting for Melvor Idle 2 on Apple? Become a Founding Tester.
Tideward is the native-on-Apple idle RPG you can play while MI2 finishes Early Access. The alpha is open now: one email locks in free access on all six Apple devices, a permanent founder badge, first crack at every build, a vote on the roadmap, and your name in the credits at launch.
Free in TestFlight · Discord-first · no account, no ads, no tracking
Melvor Idle 2 FAQ
When is Melvor Idle 2 coming out?
Steam Early Access in 2026. In the June 12, 2026 development update, developer Games by Malcs phrased it as "the current plan is hopefully some time this year (2026)," a slight softening from the March 2026 wording, which had no "hopefully" in it. No quarter, month, or firm date has ever been announced, and the Steam page lists "Planned Release Date: 2026."
Is combat in Melvor Idle 2 yet?
Yes, in the Patreon alpha. The Combat Update shipped to alpha testers ahead of the June 12, 2026 dev update and added the entire combat system plus 12 new Skills, 731 items, 135 monsters, 40 magic spells, 34 prayers, and 12 pets. It took four months and was the largest update the game has had. Malcs says the design goal was build diversity, moving away from the "one weapon is BiS" meta of the first game. Four smaller balance and bug-fix updates have followed it.
What are the 5 new Skills in Melvor Idle 2?
The five new to the franchise are Ranching, Hunting, Beastcrafting, Construction, and Enchantment. The first three are playable in the alpha now; Construction and Enchantment are still on the pre-1.0 list. The full 29-Skill roster became public with the development progress infographic in the June 12, 2026 update. Township, the settlement builder from the first game, does not appear anywhere on that roster.
When is the free Melvor Idle 2 playtest?
No date yet. Malcs confirmed on June 12, 2026 that free open playtesting on Steam is still planned before Early Access launches, and added that it "may arrive in the form of Steam Next Fest, depending on timeframes." Valve dated the October 2026 edition to October 19 through 26, 2026, and the next edition to February 22 through March 1, 2027. Treat those as possibilities the developer floated, not scheduled events: he attached no ETA to the playtest itself. One concrete detail if you are tracking this: a Melvor Idle 2 Playtest app has been registered on Steam since August 2025 (app 3794500), so the machinery exists and is waiting. Next Fest, though, requires a demo rather than a playtest, and no Melvor Idle 2 demo app exists as of August 2026.
What languages will Melvor Idle 2 support?
English only, going by the Steam page as of August 2026. That is a change from the first game, which lists 13 languages including French, German, Spanish, Japanese, Korean, Russian, Simplified and Traditional Chinese, Portuguese, Brazilian Portuguese, Italian, and Turkish. The likely reason is structural rather than a decision about players: localisation was one of the things Jagex handled under the 2021 publishing partnership, and Melvor Idle 2 is self-published. Malcs has not said whether more languages will arrive during Early Access, so this may well change.
Will my Melvor Idle 1 save transfer to Melvor Idle 2?
There is still no public statement either way, including in the June 12, 2026 update. It is one of the most-requested things in the Steam discussions, but Malcs has neither confirmed nor denied MI1 to MI2 save or progress transfer. Within MI2, alpha saves are confirmed to carry forward with no wipes.
How do I get into the Melvor Idle 2 alpha?
Alpha access is gated behind the Elite Supporter Patreon tier or higher, and it went live on June 19, 2025. It runs on Windows, macOS, and Linux, through Steam or a standalone client. Malcs explicitly recommends against subscribing just to play: "I highly recommend you don't sign up to Patreon unless you are looking to provide necessary feedback for the game and be part of its development process." In June 2026 he put it more plainly still: if you just want to play, wait for the playtesting, Early Access, or the full release. Those free public Steam playtests are the no-cost way in.
Will Melvor Idle 2 be on mobile (iOS and Android)?
Yes, but after Steam Early Access, not at the same time. Malcs confirmed in March 2026: "we plan to eventually release the game on iOS and Android after Steam's Early Access release." So Apple and Android players face a wait on top of the Early Access wait.
Is there a web version of Melvor Idle 2?
Planned, but blocked for now. A web build is on the roadmap once Godot's C# web export matures. There is no date for it.
Will Melvor Idle 2 have microtransactions?
No. MI2 keeps Melvor Idle 1's model: a single base-game purchase, no microtransactions, with paid expansions later that raise the level cap and add content.
Did Jagex buy Melvor Idle?
No, Jagex never acquired Melvor Idle. In October 2021, Jagex and Games by Malcs announced a publishing partnership under the Jagex Partners label: Jagex handled marketing, localisation, and QA, while developer Brendan Malcolm kept ownership and full creative control. That is exactly why he can self-publish Melvor Idle 2 independently, with no Jagex involvement.
What can I play on iPhone, iPad, or Mac while I wait for Melvor Idle 2?
Since MI2 is Steam-first and only reaches mobile after Early Access, Apple players have a real gap. Tideward (which we make) is a premium idle RPG in the same RuneScape-idle lineage, built native for iPhone, iPad, Mac, Apple TV, Vision Pro, and Apple Watch, with 28 trades, a full 24-hour offline window, and no ads or tracking. It is free in TestFlight alpha right now. It is not Melvor Idle 2, it is a genre peer you can play today on Apple. The original Melvor Idle on iPad is the other strong option.
Keep reading
- 12 games like Melvor Idle, ranked for 2026, the full list of what to play in the meantime, with a comparison table.
- How 24-hour offline progression works, the full-rate offline model both Melvor and Tideward use.
- Idle games like RuneScape, the lineage Melvor and its sequel come from.
- Which idle RPG should you play?, a quick chooser across the genre while you wait for the sequel.
- Best idle RPGs for iPhone, what to play on mobile until Melvor Idle 2 ships its mobile build.
- Upcoming idle games and their release dates, the genre-wide release tracker this page feeds into, including why an Apple release date is so much harder to find than a Steam one.
Update log
A tracker of what Games by Malcs has confirmed publicly, with the date each detail was announced.
- 2026-08-10, added our own checks against the Steam store API and Steamworks' Next Fest rules. A Melvor Idle 2 Playtest app has existed since August 2025 (app 3794500) but no Demo app exists, and Next Fest requires a demo, so a demo appearing would be the clearest public signal of a Next Fest run and of a floor under the release date. Also recorded that the Steam page lists English only, where the first game lists 13 languages.
- 2026-08-08, folded in the June 12, 2026 dev update. Combat Update live in the alpha (12 Skills, 731 items, 135 monsters, 40 spells, 34 prayers, 12 pets, 4 balance updates since). Full 29-Skill roster public: the 5 new are Ranching, Hunting, Beastcrafting, Construction, Enchantment; no Township on the roster. Next update is Astrology plus Combat Mastery Guilds. Early Access wording softened to "hopefully some time this year (2026)." Free playtest "may arrive in the form of Steam Next Fest" (Valve dates the October edition Oct 19 to 26, 2026).
- 2026-06-04, initial publish. Release window "2026 Early Access," alpha live on Patreon, 29 Skills with 5 new, Godot rebuild, mobile after Early Access.
A note on who is writing this: we are Manu Games, and we build Tideward, an idle RPG in the same genre. We have kept this piece to public, first-party sources (Steam, the official dev blog, and official social posts), credited Melvor Idle 1's long run and its community-funded development, and flagged everything the developer has not yet confirmed. If anything here is inaccurate, tell us and we will fix it.